Thursday, March 6, 2014

League of Legends Growth Explosion

An individual is expected to live 700,000 hours (80 years). I estimate a person has ~300,000 productive hours in their lifetime (take out sleep, infant, and elderly years).

Given the great accomplishments of individuals with far less than a million productive hours, what could be accomplished with 1.3 billion man hours (> 3000 lifetimes of productive work)?

Great Wall of ChinaHoover Dam
Man Lands on the MoonPanama Canal
Egyptian Great Pyramids


League of Legends Classic Logo
Almost incomprehensible, individuals collectively spend 1.3 billion hours each month playing League of Legends, an online, multiplayer video game.

Assuming phenomenal organization, League of Legends players in 2 months could construct:
  • Panama Canal – 1.9 billion hours
  • Transcontinental Railroad – 0.5 billion hours
  • Hoover Dam – 0.2 billion hours

Surprisingly I was unable find a comprehensive timeline plotting the growth of League of Legends. I was, however, able to piece together information from multiple sources.
  • I admit my blog is an odd place to find a League of Legend’s timeline, but as you may notice from browsing other posts, I have many interests :)

League of Legends Growth Explosion

League of Legends Player Growth Timeline
Data Links -
October 2009 – League of Legends Officially Launched in North America and Europe
October 2011 – Riot Games Infographic
October 2012 – Riot Games Infographic
January 2014 – Wall Street Journal


Growth Graphs -

League of Legends Player Growth Graphs


My LoL Timeline and History

League of Legends Personal Timeline


Why I decided and continue to play League of Legends (LoL) –
  • Friends
    • Video games are an accessible medium to spend time with friends across the world. As I value developing these friendships, I decided to transition from Starcraft 2, largely single player game few of my friends play, to LoL, a multiplayer game many of my friends play.
  • Fun
    • While a grind in the beginning, I have more fun playing LoL today than at any other time.
  • Competition and Multiplayer
    • There is something in me desiring competition and measuring myself against the pool of other players. Single player games do not provide the level of competition or accurate feedback required to fulfill my desire.
    • I find team games also provide greater rewards, albeit greater frustration at times.
  • Popular
    • As terrible as it is to be a bandwagon player, I prefer mainstream games. As stated in my inaugural blog post, I have a difficult time engaging in conversation with people, popular video games have a greater potential to build conversational bridges.


Why others play LoL –
  • Free :)
    • Low performance PC/Mac platform. Does not require an additional $400 video game console purchase or a super computer to run. My 6 year old laptop runs the game.
  • Heavily rewards time invested
    • It is difficult for a naturally skilled player to understand all the champions and game dynamics. Thus less skilled players can gain a knowledge advantage allowing them to compete with higher skilled, less knowledgeable players.
  • Random events
    • Random events keep players interested for longer as there are always opportunities to learn and improve.
  • Team Play
    • Life is better together. (picture)
    • So happy together?
  • Variety of play styles
    • Allows for everyone to find a niche. Myself for instance, I avoid squishy champions and gravitate towards more forgiving top, mid, and support roles.

What I don’t like about LoL –
  • Promiscuous images
    • I do not support the objectification of women. I am all about freedom, but as Lord Acton stated, “Freedom is not the permission to do what we like, rather, it is the power to do what we ought."
  • Games can take too long with no means of breaking them up
    • Sometimes it would be nice to leave the game without ruining it for 9 other people, answer the phone, or take a 1-2 minute break. Not possible with LoL.
  • Large Learning Curve (double edged sword)
    • A large learning curve also keeps players interested, however, finding a combination of simple to pick up, yet difficult to master is a fine line.

Season 4 SMART Goals
  • Ascend to Silver V or above
  • Purchase a 3rd Rune Page with hybrid penetration or attack speed runes
  • 50%+ win rate on 5 champions
    • 2 mid, 2 top, 1 support
  • Own 22+ champions
    • Need additional support champion

While I do enjoy playing League of Legends, I do find video games can be an unproductive and foolish way to spend time and energy. It amazes me how much time (1.3+ billion hours per month) is invested into a single video game (LoL). 

The average user invests ~8 hours per week playing LoL. I am surprised it is this low. In fact, according to Business Insider, the average American spends ~3 hours playing video games per week, which is surprisingly similar to the amount of time spent reading, exercising, relaxing, and socializing (3 hours for each of the afore mentioned activities). In fact, the only outlier is time spent watching television: ~19 hours per week.
American Leisure Time Pie Graph

I encourage all to consciously decide how to best invest their time, talents, and treasures. I have determined during my current season of life I am willing to allocate ~5 hours per week playing video games for the reasons cited above. This will look differently for all individuals. I am not here to judge values or how people spend their lives, I simply do not want anyone to be ignorant or foolishly invest their 300,000 productive hours, talents, and resources.


Next Post Topic: Minimum Wage Part I: For and Against

Thursday, February 6, 2014

Unemployment Assistance Part VII: Payment Specifics

What could be more confusing that determining if someone is eligible for unemployment assistance? Determining the amount of assistance they may receive.

The complexities of modifying, not even initially designing, a national unemployment system has further driven me to believe a one size fits all, national unemployment assistance program should be the quinary safety net in event of reduced or lost employment.

Complex Calculation
Ideally, rather than an impersonal set of rules, formulas, and flowcharts found in a one size fits all national unemployment insurance program (public funds), private funds would be collected and dispersed by an actual competent person reviewing each individual case. The highly variable and personal nature of each case creates endless complexities in designing a one size fits all system to meet the specific needs of > 300 million U.S. citizens.

I encourage you to grasp the spirit or heart of my proposed changes rather than the actual calculations. However, for those with great perseverance and endurance I have laid out the extensive calculation process.

I will attempt to answer the second question in my original series of questions:
1) Who qualifies for unemployment assistance?
2) How are benefits calculated?
  • Based on income from last month? year? years? Based on another metric other than income such as poverty level?
3) How long may a recipient receive benefits?
  • Weeks? Months? Years?
4) Who pays for unemployment benefits?
  • State taxes? Federal taxes? Employees? Employers?

To answer this question I will present:
  • General framework for disbursement amount calculation
  • Goofy Case Study
  • Bob the Builder Case Study

General disbursement calculation framework -

Maximum weekly benefit is lower of:
  1. Hard cap of $600 per week
  2. Calculated cap of 90% of individual’s calculated loss of average weekly wage (AWW)
Calculated cap is determined utilizing two separate methods. One for loss of all hours, and a second for a reduction in hours, or loss of some hours.

Disbursements will be taxed the same as other sources of income.
  • The decision to have benefits treated as taxable or tax exempt income has been difficult to answer. Currently I support taxing unemployment benefits, a stance the U.S. Government has currently adopted as well.
  • Reasons I support treatment as taxable income
    • As mentioned in Unemployment Assistance Part VI, I believe those who have been given much, much will be expected. Thus in the setting of our progressive income tax brackets, I support those individuals making greater incomes to have a greater responsibility as individuals to protect themselves from needing national unemployment insurance. I see individuals as the primary safety net in the event of a loss of income. By taxing disbursements, higher income individuals will be taxed at a higher rate and be responsible for repaying a larger percentage of disbursements to cover taxes as opposed to individuals with lower incomes.
    • Without taxing unemployment assistance, an individual could have a greater income while receiving unemployment assistance than when was working. A scenario I do not believe is wise, nor desired by the majority.
  • Reasons against treatment as taxable income
    • Due to progressive nature of tax scales, individuals will not receive an equal proportion of assistance as those with higher incomes will bear a greater tax burden. Again, I am in support of this, but it could be considered unfair treatment.

Goofy Case Study (easy)
Goofy from Goof Troop
What is the maximum unemployment assistance Goofy is eligible for each week? 
  • Important Dates -
    • Today’s Date: February 6th, 2014
    • Last Pay Day: August 31st, 2013
    • First Pay Day: June 1st, 2009
  • Look back period: 52 weeks
    • August 31st, 2012 – August 31st, 2013
      • More recent of 12 months prior to last pay date (8/31/12) or first pay date (6/1/09)
  • Total gross earnings in look back period from all employment (August 31st, 2012 – August 31st, 2013)
    • Springfield Nuclear Power Plant (NPP): $20,800
    • Other employment: $0
  • Average weekly wage (AWWinitial) = $20,800 / 52 weeks = $400
  • Reduce AWWinitial by 10% (calculated cap)
    • $400 x 0.9 = $360
  • Maximum Weekly Disbursement = $360
    • Lower of hard cap ($600) and calculated cap ($360)
  • Thus, until Goofy finds new employment, he would qualify for up to $360 in unemployment assistance per week until reaching maximum lifetime benefit of $7200 (see Unemployment Assistance Part VI)
    • Goofy had previously utilized the national unemployment system and has an outstanding balance of $1600. Thus, Goofy would be eligible to receive a total of $5600 ($7200 - $1600) amounting to 15 weeks of unemployment benefits at maximum weekly disbursements ($5600 / $360 = 15 weeks)
  • Flexibility
    • Since Goofy will be required to repay all benefits plus a surcharge, he is free to choose the amount he will receive each week, up to his maximum of $360 per week. Goofy has cut his living expenses and chooses to only receive $200 per week.
      • By taking a reduced amount, Goofy is still able to receive a total of $5600 in unemployment payments. Thus, by taking $200 a week, Goofy would be able to receive 28 weeks of unemployment benefits at $200 per week: $5600 / $200 = 28 weeks.
  • My next unemployment assistance post will detail when Goofy is no longer eligible to receive further payments including:
    • Reemployment
    • Last pay date > 1 year ago
    • Reached maximum lifetime limit


Picture of Bob the Builder
Bob the Builder Case Study (difficult)
Meet Bob the Builder. Bob the Builder presents more difficulties in determining a maximum weekly benefit amount. Although he is still employed by Acme Construction, his hours have been cut in half secondary to a severe reduction in new home starts. Hopefully Bob the Builder will further highlight the need for higher level safety nets to provide individualized unemployment assistance, thus supporting a one size fits all national unemployment system as a quinary safety net.
  • Important dates
    • Today’s Date: February 6th, 2014
    • First Pay Date: June 1st, 2011
    • Self defined “last pay date before reduced hours”: January 1st, 2014
      • Individual selects date when wages were reduced. Selected date is labeled as “last pay date before reduced hours”
    • Look back period: November 6th, 2014 – January 1st, 2014 (8 weeks)
      • Look back period is 8 weeks prior to self defined “last pay date before reduced hours”
  • Total gross earnings at all places of employment in look back period (8 weeks)
    • ACME Corporation Logo
    • Acme Construction: $1600
    • Menards: $512
  • Gross earnings at all places of employment since look back period (5 weeks: January 1st, 2014 – February 6th, 2014)
    • Acme Construction: $500
    • Menards: $320
  • Initial Average Weekly Wage (AWWinitial) = Gross earnings in look back period / 8 weeks
    • ($1600 + $512) / 8 weeks = $264 per week
  • New Average Weekly Wage (AWWnew) = Gross earnings since look back period / number of weeks since look back period
    • ($500 + $320) / 5 = $164 per week
    • AWWnew will be recalculated each week
  • AWWdiff = AWWinitial – AWWnew = $100
    • $264 - $164 = $100
    • AWWdiff will also be recalculated each week
  • Total projected lost wages: (AWWdiff) x (weeks since “last pay date before reduced hours”) = $500
    • Number of weeks since “last pay date before reduced hours”: 5 weeks (January 1st, 2014 – February 6th, 2014)
    • $100 x 5 weeks = $500
  • Check eligibility
    • Unemployment assistance balance < $7200: $0
    • First pay date is > 8 weeks from “last pay date before reduced hours”
    • Projected yearly loss of income > $2600 : AWWdiff x 52 weeks
      • $100 x 52 = $5200
    • Total projected lost wages  x 0.9 > Unemployment assistance received since “last pay date before reduced hours”
      • Projected wages lost since "last pay date before reduced hours" x 0.9 = $450
      • Unemployment assistance received since "last pay date before reduced hours = $0
      • $450 > $0 - Bob the Builder may receive up $450 in unemployment assistance as of current week
        • Each week total will be recalculated
      • This prevents individuals from having a greater income than they were making prior to lost wages through addition of unemployment assistance to new employment or extra hours at other employment.
        • To be expanded upon in future blog post
  • Actual payment = AWWdiff - 10%
    • AWWdiff = $100 x 0.9 = $90 per week
      • Bob the Builder would be eligible to receive up to $90 in weekly unemployment assistance

As demonstrated by Goofy and Bob the Builder, I believe the benefits of moving away from a one size fits all, national unemployment assistance system outweighs the risks. Impersonal rules, formulas, and flowcharts cannot meet individual needs in a satisfactory and equal manner without adding extreme complexities and confusion to determination of benefits. Applying my proposed changes to fictional examples has reinforced my belief a nationalized unemployment system should function as the quinary safety net behind individuals, friends/family, private charities, and state/local governments.


Next Post Topic: League of Legends 

Thursday, January 2, 2014

Unemployment Assistance Part VI: Eligibility Specifics

Office Space - Mundane Details
Peter Gibbons: Michael! Michael! You said the thing was gonna take two years! What happened? You said the thing was supposed to work.
Michael Bolton: Well, technically it did work.
Peter Gibbons: No it didn't!
Samir: It did not work, Michael, okay?
Michael Bolton: Okay! Okay! Okay!
Samir: Okay?
Michael Bolton: Okay! I must have put a decimal point in the wrong place or something. ****! I always do that. I always mess up some mundane detail.
Peter Gibbons: Oh! What is this fairly mundane detail, Michael?
Michael Bolton: Okay, quit getting pissed at me, all right? This was all your idea, asshole!
Peter Gibbons: All right. Okay. All right. Let's try not to get pissed off at each other, all right? Let's just calm down. Let's try to figure this thing out together.


While mundane details can be difficult to endure, they are none-the-less essential to the success of most all endeavors. In an effort to avoid retrospective hysteria, today I will start a 3 part blog series outlining the specific details of eligibility, payment amounts/duration of benefits, and a repayment system.

To preface, the specific changes listed below only apply to a nationalized unemployment system functioning as the quinary safety net behind: 
  • Individuals, friends/family, private charities, and local/state governments. 
Second, consistent with serving as a quinary safety net, my proposed changes are NOT designed to cover worst case scenarios. Rather they aim to provide a reasonable amount of support in the event of higher level system failures (individuals, friends/family, private charities, local/state governments).



Springfield's Nuclear Power Plant (The Simpsons)
GoofyMeet Goofy. Goofy was one of many laid off employees from Springfield’s Nuclear Power Plant (NPP) following growing animosity towards nuclear power after Japan’s Fukushima's nuclear meltdown and the country’s prolonged recession.

Pete from Goof Troop
Goofy, being a wise man, had personal savings stored for a rainy season. However, Goofy has burned through all of his savings and exhausted available aid from friends and family. Local private charities have been overrun by high demand for assistance and with only 1 dependent, Goofy is not a priority candidate for local private charity funds. Local and state governments are running record deficits and Goofy has exhausted the paltry 4 weeks of benefits given by local and state governments.

Goofy thus arrives to our office requesting information on national unemployment assistance. We need to determine:
  • Is Goofy eligible?
  • How much assistance does Goofy qualify for?
  • For how long?


Eligibility -
One tool in our kit to prevent waste, fraud, abuse, and misuse of public funds earmarked for unemployment assistance is to reduce utilization through use of qualification criteria.

While I am a proponent of implementing qualification criteria, as detailed in Unemployment Assistance Part V: Proposed Changes it is my aim to increase the number of individuals eligible for assistance as compared to our current unemployment insurance system, not tighten restrictions to eligibility.


Is Goofy eligible?
1) Does individual have document loss of taxable income in last 12 months?

I believe it is a reasonable and realistic expectation for an individual to modify their standard of living and find new employment in 1 year’s time. Again, national unemployment assistance is designed to function as quinary safety net and is not designed to cover worst case scenarios. Higher level safety nets (private charities, local/state governments, etc.) would be encouraged to provide additional benefits as they deem prudent.


2a) Did individual earn > $2600 at places of lost employment in 12 months prior to last pay date and/or projected to lose > $2600 in earnings in the next 12 months?

2b) Was individual employed for > 8 weeks?

Administrative costs are associated with running an unemployment system. Similar to actual payments, administrative costs primarily come from public funds. In an effort to reduce administrative costs, individuals would need to have a significant loss of income. I have defined a significant loss of income as loss of a single 8 hour shift, once a week, for one year’s duration at minimum wage or greater:
  • $2668 = $7.25 / hr x 8 hours x 46 weeks
    • Amount earned in 1 year if person worked 8 hours a week for 46 weeks (6 weeks vacation/sick leave) at minimum wage ($7.25).

How are individual earning amounts calculated? I was hoping you wouldn't ask… (very confusing calculation)

First, determine last pay date or self-disclosed last pay date prior to cut hours. Then sum actual or projected loss of earnings.

Case 1: Lost employment in full
Look back period - Furthest back of 12 months or first pay date
  • Sum earnings, must be > $2600

Case 2: Retained employment, but hours reduced
Have individual determine "last pay date before cut hours"
  • Look back 8 weeks prior to "last pay date before cut hours" for calculation of initial average weekly wage (AWWinitial)
    • AWWinitial = sum of earnings / 8 weeks
  • Next, sum earnings after identified "last pay date before cut hours" and divide by number of weeks following determined "last pay period before cut hours" (AWWnew)
  • Take AWWinitial - AWWnew x 52 weeks = Projected loss of income over 1 year
    • This must be > $2600
      • Estimated loss of income over course of 1 year must be greater than $2600 to be deemed eligible


3) Has individual reached maximum lifetime assistance limit of $7200?

Functioning as a quinary safety net, national unemployment assistance is neither designed to provide indefinite benefits, nor cover worst case scenarios. Rather, it is purposed to provide a reasonable amount to accommodate a change in standard of living and/or transition into new employment.
  • $600 = $15 / hr x 40 hours / week
  • $7200 = $600 x 12 weeks
    • Lifetime limit is set to provide maximum weekly benefits ($600/week) for 12 weeks. An indirect duration cap of 52 weeks is also set by measure of only including replacement of lost income in last 12 months. After 12 months from last pay date, individuals are no longer eligible for assistance for that particular past employment (would be eligible for unemployment benefits from other losses of taxable income in the preceding 12 months).

Why a set amount rather than a set duration?
Currently, U.S. unemployment insurance uses a combination of a flat maximum weekly payment ($610 for Minnesota - see Unemployment Assistance Part III: Current System) and a flat duration recipients are eligible to receive payments (typically 26-40 weeks, but has been up to 99 weeks – see Unemployment Assistance Part III: Current System). 

I believe in the principle of those who have been given much, much will be expected. Thus, I am a proponent of keeping the flat maximum weekly payment, but rather than a flat duration of benefits to be received, I favor a maximum lifetime dollar limit. I feel a flat dollar amount is more equal and just than a flat duration.

A person making $7.25 an hour should be able to receive the same amount of maximum lifetime assistance than a person making $35 an hour. I feel this way as I believe the person making $35 an hour has a greater responsibility, expectation, and ability to steward their resources well and be in a position to either 
  1. Downsize expenses quickly or
  2. Save a greater amount

4) Is individual sufficiently competent to work?
If individuals are deemed unable (unwilling does not qualify) to competently perform activities needed to successfully work, they will be directed to disability assistance.



Stamped "Approved"
Goofy -
  1. Loss of taxable income in last 12 months – yes
  2. Amount earned in last 12 months of employment > $2600 – yes
    1. Earnings at Springfield NPP 12 months prior to last pay date - $20,800
  3. Current outstanding assistance balance < $7200 - yes
    1. Outstanding balance – $1600
  4. Able to work – yes


Even though we have determined Goofy is eligible for national unemployment assistance, many questions remain to be answered: How much aid is Goofy eligible to receive? How long may Goofy receive aid? What responsibilities does Goofy have if he chooses to receive aid?

In preparation for additional details of proposed changes to the unemployment system, I encourage you to write out your answers to the a fore mentioned questions as well as answering for yourself the dilemma of who is and who is not eligible to receive unemployment assistance.


Next Post Topic: Unemployment Assistance Part VII: Payment Details